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FALLOUT: NEW CALIFORNIA FEATURES
An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that “New Game” feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media’s Tucson, Az Studio.
A Very Large Worldspace in California – The Black Bear Mountain National Forest.
An Epic battle between The Super Mutants, The Raider Alliance, The Enclave, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR – New California Republic Radio – with quest updates in the News.
6 Potential Human Companions and 2 Robot Companions available depending on player choices.
New California tells the story of your player character, an adopted resident of Vault 18, on the night of the last big Vault-Ball game of the season. The consequences of your player’s decision to dodge or tackle Johnny Matheson shapes the rest of their life, playing as an computer Nerd or a popular Athlete. When the battle finally reaches the Vault after one prominent figure turns out to be a member of the Enclave, a civil dispute erupts overnight, forcing the player to pick a side and escape into the wasteland with their rag-tag party of Robots and Friends.
Set in 2260, the main three factions in San Bernardino have been involved in factional fencing matches for the last 20 years following the NCR-Enclave battle, and the Vault 13 Dweller’s defeat of the Master 100 years earlier.
The Survivalist Raiders are the last hold-outs in the California territory, refusing to be absorbed into the massive federal government they see as a threat to their isolated independence and military dictatorship. Cobbled together out of the remains of the various hostile tribes destroyed by the NCR, Boss Elsdragon, their leader, holds a tight regimental order over his confederation.
The New California Republic moved into the Cajon Pass in obedience of the New Reno Mob several years ago, capturing the Raiders’ crop producing lands in Union City. Hoping to use I-15 to expand their power towards Nevada, their leader, General Silverman, must first secure their ravaged boarders, or face economic collapse at the meddling hands of Senator Nevile DuVille.
Your player character stumbles into this conflict after narrowly escaping Vault 18’s destruction. From there, they must find a way to survive in the aftermath when all 3 factions, each with a history of dealing with Vault 18’s Wasteland Scouts, seek out the player in order to use their knowledge, capture a lost experiment, or exact revenge for past crimes.
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